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Retro Beat Em Up! - Season 1 - Updates Weekly
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Retro Beat Em Up! - Season 1 - Updates Weekly
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Retro Beat Em Up! - Season 1 - Updates Weekly
1. Setup
2. Movement
3. Photoshop Cleanup
4. Bigger Canvas Size
5. Animations in Unity
6. Attacks & Anims
7. Damage
8. Actions
9. AI Shape Up #1
10. AI Shape Up #2
11. AI Shape Up #3
12. Combos + Jump
13. Input Combos & More
14. Verticality
15. Vertical AI
16. Palette Swap!
17. Phases
18. 2D Lights
19. AI Debug States & More
20. AI Delegates #1
21. Pathfinder #2
22. Pathfinder #3
23. AI State Machine
24. AI Mirror Player
25. Camera Dolly
26. Motor Thug #1
27. AI Sub Logic & Poly Nav 2D
28. Projectile AI
29. Camera Logic
30. How to rip sprites from GBA
31. New Inputs & Player 2
32. AI Director
33. VFX
34. Fixes & Shadows
35. Spicy Boss
36. Spicy Boss #2
37. AI Tweaks & Throwing Rocks
38. AI Cases #1
39. Dogs & AI Cases #2
40. Grabs #1
41. Grabs #2
42. Post Process Effects 2D URP
43. A Star Project
44. Pathfinder Hook
45. Knocback
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Retro Beat Em Up! - Season 1 - Updates Weekly
- Lesson 21 - Pathfinder #2
Let's create a simple A* for our enemies
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