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Tactical Turn Based Game
[Highly Requested] Let's make an alternate simplified version of our turn based game so we can narrow down problems (and fix them) that most of you had to face and solve them!
Course contains 14 lessons.
Let's see how we can create grids that will house units that will not exist on only 1x1 tile by 2x2 etc.
Let's read the nodes per our different grids
Let's see how we handle pathfinding on multiple sized grids using flowmaps
Let's create the actual pathfinder per unit per grid scale
Let's actually move our units on to their path
Let's start reading obstacles from our level
Let's find out how we can add data progressively rather than from the start of our scene resolving in a more performant game.
Let's change our GetPath method to something less error prone
Let's add some animations to our units while also do some fancy things with root motion
Let's add one more dimension to our flow maps
Let's read our level for obstacles!
Let's step on a few corpses to get ahead
Let's fix some errors with reading our nodes and our grids
Let's improve our mouse logic code and make it more plug and play