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COD-like - Season 2 - Updates Weekly
The 2nd installment of my COD-like series, the updates here are basically what MW2 did for MW, so you know how big of a deal it is xD
Course Lessons
Course contains 24 lessons.
Let's make our fps controller in 3 simple steps, including jumping this time!
Let's introduce back our shooting mechanics
Let's add bullet spray into our gun
Let's create a shake tool we can use not only to animate the camera procedurally but to animate our weapons without the need of actual animating them xD
Let's make the best and most flexible recoil system that exists, in 3 simple steps
Let's see how to actually make a proper sway without using inputs (like 99.99% of all the tutorials out there)
Let's add aiming down sights and Fx to our weapons for that full COD experience
Let's see how we can create generic tags that can be used to keep track of multiple values that aren't related to each other, for example ammo types
Let's encapsulate our sway logic
Let's create item containers for our weapons and make a switch system for them. We will also introduce some hands animations for them
Let's add the TPS part of the game where it's going to be used by synced clients on multiplayer
Let's see how 2 ways of affecting gameplay values with a simple example
Let's give life to the client side and hook up animations for it
Let's do some magic with IK and procedural animations
Let's polish our fps / hands / tps animations and see how we can dynamically close/enable the IK once again
Let's setup actual animations to our weapons this time
Now that we have the base for our weapon, let's see how to make another one the easy way
Let's edit our recoil so it's tailored per weapon
Let's start setting up some baddies
Let's make the baddies shoot at us
Let's make the baddies actually see us first before they shoot