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Prepare for tactical espionage action! Psx-era style!
Course contains 39 lessons.
Let's create our basic controller movement and animate our character
Let's make the quintessential feature of sticking on to a wall
Let's add crouch and prone states into our game
Let's get started with our enemy AI. At first we're just going to have them move around the level
Let's have our enemies chase us
Let's make the enemy be able to shoot at us as well
Let's fix our issues with inverted keys when sticking on to a wall and some sliding
Let's create our freelook camera for the FPS feature of MGS
Let's polish a bit our different camera logics and the fix our bugs
Let's peak around corners
Let's make it so our AI looks more human and leave time for the player to react.
Let's hug some Nazis... to death!
Let's tailor our grabbings a little bit and create a framework for our items
Let's see how we can setup different camera states to get that retro MGS style look
Let's pick up some items!
Let's add the new Input System on to our game to handle controls from multiple sources without much effort
Let's make an fps camera with movement for when getting inside an air vent or under a tank etc.
Let's start giving a bit more intelligence to our AI, making them hear gunshots and searching positions
Let's make an AI that can spot corpses
Let's make a utility to make icons on the fly
Let's learn a few tricks of the trade
Let's create our UI and see how to navigate through it
Let's fix an issue we had with the camera when sticking on to a wall
Let's make our MGS-like inventory
Let's introduce the cardboard boxes
Let's manage scene transitions and how to handle our persistant data
Let's fix the issues that came up on our inventory
Let's add "empty" items for unequping
Let's fix our problem with the AI not detecting the cardboard box while in stationary position
Let's add footstep detection and trail spotting
Let's add more ways to alarm our AI and then reset it
Let's create our first big baddie
Let's find the trajectory of a boss trick shot