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Botw Climbing
It's a long way to the top, especially when you have to code your own climb system. So™ let's do just that. We are going to create a climb system based of the "climb anywhere" fashion of the hit Legend of Zelda Breath of the Wild.
This series is a "from scratch" series. We will develop the entire game and write all scripts together in the video.
In this part we will create a tool to help us debug on runtime while also start polishing the rougher edges of our system (on some we succeed as well).
For self-containment shake, we are going to create a simple third person controller for this series. If you already have one, then feel free to move on to the implementation part.