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Botw Climbing

It's a long way to the top, especially when you have to code your own climb system. So™ let's do just that. We are going to create a climb system based of the "climb anywhere" fashion of the hit Legend of Zelda Breath of the Wild.

This series is a "from scratch" series. We will develop the entire game and write all scripts together in the video.


Course Lessons
Course contains 6 lessons.
Let's see how we can move on vertical surfaces and also adapt on different angles.

In this part we will create the base for our IK and see how we can dynamically change their positions to adapt on the surface we are climbing.

This part focuses on making the system we created previously slight more realistic by utilizing proper controls over the IK

In this part we will create a tool to help us debug on runtime while also start polishing the rougher edges of our system (on some we succeed as well).

For self-containment shake, we are going to create a simple third person controller for this series. If you already have one, then feel free to move on to the implementation part.

These are the steps to take when you want to implement a third person controller with our climb system.