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	Advanced Inventory Framework
	
	
		
			*This is an excerpt series from the (NEW) Turn Based series*
Let's create an advanced inventory framework based around global ids
		 
	 
	
	Course Lessons
		
		Course  contains 13 lessons.
	
	
		
			
				
				
					Let's take our inventory to the extreme				
			 
		 
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
			
				
				
					Let's see the logic for saving our items and loading them back to the inventory				
			 
		 
		
		
		
			
				
				
					Let's create the mouse operations for us to be able to move items from slot to slot				
			 
		 
		
		
		
			
				
				
					Let's see how we can store where each item is placed where, all that dynamically				
			 
		 
		
		
		
		
		
		
			
				
				
					Let's change the way we instance our items to be more memory efficient				
			 
		 
		
		
		
			
				
				
					Let's see how to make character specific slots for our items				
			 
		 
		
		
		
			
				
				
					Let's turn our data into 3d models