Advanced Inventory Framework


*This is an excerpt series from the (NEW) Turn Based series*

Let's create an advanced inventory framework based around global ids


Course Lessons
Course contains 13 lessons.
Let's take our inventory to the extreme




Let's spice up our UI

Let's see the logic for saving our items and loading them back to the inventory

Let's create the mouse operations for us to be able to move items from slot to slot

Let's see how we can store where each item is placed where, all that dynamically


Let's change the way we instance our items to be more memory efficient

Let's see how to make character specific slots for our items

Let's turn our data into 3d models

Let's load cloth items