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Advanced Inventory Framework
*This is an excerpt series from the (NEW) Turn Based series*
Let's create an advanced inventory framework based around global ids
Course contains 13 lessons.
Let's take our inventory to the extreme
Let's see the logic for saving our items and loading them back to the inventory
Let's create the mouse operations for us to be able to move items from slot to slot
Let's see how we can store where each item is placed where, all that dynamically
Let's change the way we instance our items to be more memory efficient
Let's see how to make character specific slots for our items
Let's turn our data into 3d models