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Action Points Turn Based Game
In this course we will cover the ins and outs of making an action point oriented turn based game. Inspired by the classics such as Jagged Alliance 2 (including 1.13).
This series is a "from scratch" series. We will develop the entire game and write all scripts together in the video.
To make our life easier, we are going to build a system that will allow us to modify levels right in the editor and without having to be in Runtime mode. A huge time saver.
In this part we are going to create a database that will host all the different settings each character is going to have, effectively giving character to our characters.
In this part we are going to do a few changes in our UI logic while inlcude a system for having tooltips over UI elements. Plus a few bug fixes here and there.