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Let's make a The Sims clone, because why not
Course contains 30 lessons.
Let's see the basic rules for our level creation. Mostly how to handle the grid scales and where everything should be placed etc.
Let's see how grids work and how to create ours for our needs
Let's create the pathfinder for our S..Chimps
Let's see how to detect valid directions we can move to.
*Video ends abruptley due to recorder failure but nothing important was lost
Let's create our pathfinding scheduler to handle a lot of units at the same time
Let's find our obstacles on our grid
Let's see what happens with dynamic obstacles however
Let's navigate through elevators/stairs to walk through our floors
Let's get into the more complex systems for interactions
Now we are cooking with scriptable objects
Let's shape up our code a little bit
Let's make our needy chimps
Let's make our chimps loop through their needs
Let's make instances of our interactions so we can stuck multiple ones of the same type
Let's make a radial menu for selecting interactions for our chimps
Let's have our chimps talk to each other
Let's make unique action encounters
Let's switch between Units and each one will have their interaction stacks
Let's give some motion to our lovely chimps
Let's go through our code and see what's working and what doesn't
Let's turn our A-star to having virtually no limits
Let's make our units avoid each other or if failing that, move them
Let's make our units interact with the world
Let's get dirty with our UI and start on the build mode