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2D Fighting Game Redux
This series covers how to make a 2D fighting game like the arcades of old. Everything from fight loops to a project structure / progression and character selection.
This series is a code analysis series, where we cover the code and how the concepts work rather than developing it "live".
In the final part we will rework how we add new characters in our game, plus making AI progression so each opponent will be more difficult than the one before him.