Tabletop Game

Let's make a simple tabletop game that can also be a simulator, no strict rules, just basic interface and a few extra goodies.

Course Lessons
Course contains 2 lessons.
In the first part we will see the high level architecture for the system, which includes user interactions, dice rules and more.

In this part we will see how to work with inheritance to create different logic for different pawns while still managing to eliminate duplicate code. Essentially treating every pawn as a pawn but also as a special pawn, lot's of fun!