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COD-like - Season 1
Do I really need to introduce you to the concept of a Call of Duty clone?
I thought so too... let's get down to business!
In SEASON ONE of this COD-like tutorial series we are going to learn:
- Creating FPS & TPS Controllers
- Gunplay
- Network Structures
- Multiplayer Modes
- Kill Cams
- Match Replays
- Menu Logic
- XP & Leveling
- Unlockables
- Lootboxes
.... And a whole lot more goodies
SEASON 2 coming soon as well
Course Lessons
Course contains 36 lessons.
Let's create the movement for our controller
Let's add the shooting logic and some basic Item framework
Let's start adding the game UI so we get information as to what's happening in the game
Let's add recoil to our gunplay
Let's see how we can distinct between things we shot
Let's add sprinting, crouching and sliding into our controller
Let's add some animations into our head
let's add aiming down sight
Let's enhance our gunplay by adding spread to our weapons
Let's create our controller to handle both local and client objects, getting one step closer to multiplayer
Let's create the setup for networking per match
Let's see how we manage the rounds of the match
Let's create the network stream of data that will be used to sync our controllers. Plus, we will see the framework for creating replays
Let's add synced pickables over the network
Let's setup the callbacks for connecting to a server
Let's create the logic for changing characters and for our menus
Let's create the manager that will handle leaderboards and the friendlist
Let's see how and what happens when we try to unlock a character
Let's handle what happens before you start the match, while you wait for a player and after a player joins
Let's create the logic for having replays into the game
Let's fancy up our weapons
Let's work on our replays a bit more
Let's make the changes we need to do for adding FPS animations
let's add camera shake and polish our replay system
get the camera shake script from here
https://unitylist.com/p/vxs/Camera-Shake
let's sync our animations via the replay and network
Let's fix some bugs we have with the shootables, replays and animations
Let's create a framework so we can have different match rules and types
Let's setup the architecture for the matches, finishing one / adding scores and restarting one
Let's switch weapons and also make that action show up in a replay