In this series we are going to make a Roguelite, complete with procedural dungeon generation, field of view and naked encounters.
Git for the Procedural Dungeon Generator
https://github.com/sharpaccent/Procedural-Dungeon-Generator
We are going to be using:
Delaunay Triangulation library
https://github.com/adamgit/Unity-delaunay
RandomFromDistribution:
Procedural dungeon generation based on concepts from
https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php
Fov adaptation in C# (with extra touches) from
http://journal.stuffwithstuff.com/2015/09/07/what-the-hero-sees/