Sharp Accent
Courses
COD-like - Season 2 - Updates Weekly
Retro Beat Em Up! - Season 1 - Updates Weekly
COD-like - Season 1
Souls-like
Heat - Third Person Shooter Multiplayer
Collectible Card Game with Multiplayer
MGS-like
Tactical Turn Based Game
Souls-like Archive
Survival Horror
The Chimps
Twin Stick Shooter Zombies!
Door Smashers
Space Colony Sim - Livestreamed
Space FPS
(NEW) Turn Based Game
Shoot Em Up
Advanced Inventory Framework
Digital Boardgames
Roguelite
Colony Sim
(NEW) Advanced Third Person Controller
Behavior Node Editor
Snake Game
Using Unity
Duellistes
Inventory Framework
Lennys (Lemmings Clone)
Botw Climbing
Action Points Turn Based Game
Sharp Force - 2D Run 'N' Gun Platformer
Substance Designer Breakdowns
2D Fighting Game Redux
Livestreams!
Rewards
Contact
GitHub
Tool Manager (Open in new tab)
Notifications
Lesson
Knocback
has been added in course
Retro Beat Em Up! - Season 1 - Updates Weekly
.
2 years ago
Lesson
AI FOV
has been added in course
COD-like - Season 2 - Updates Weekly
.
2 years ago
Lesson
AI Aiming & Shooting
has been added in course
COD-like - Season 2 - Updates Weekly
.
2 years ago
Lesson
AI Setup
has been added in course
COD-like - Season 2 - Updates Weekly
.
2 years ago
Lesson
Pathfinder Hook
has been added in course
Retro Beat Em Up! - Season 1 - Updates Weekly
.
2 years ago
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Sharp Accent Tutorials.
Tutorials you can play!
What's new:
NEW
NEW
COD-like - Season 2 - Updates Weekly
NEW
1.
Controller
2.
Shooting
3.
Spray & Jump fix
4.
Shake Objects
5.
Recoil
6.
Non-Input based Sway!
7.
ADS & Fx
8.
Generic Value Tags
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Retro Beat Em Up! - Season 1 - Updates Weekly
NEW
1.
Setup
2.
Movement
3.
Photoshop Cleanup
4.
Bigger Canvas Size
5.
Animations in Unity
6.
Attacks & Anims
7.
Damage
8.
Actions
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Start Course
COD-like - Season 1
Introduction
1.
Movement
2.
Shooting
3.
Game UI
4.
Gunplay
5.
Shootables
6.
Stances
7.
Head Animations
8.
Sway
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Souls-like
Where To Start
1.
New Architecture
2.
Movement
3.
Cinemachine Camera
4.
NEW Root Motion Attacks
5.
Lock On Camera
6.
Lock On Logic
7.
Cloth Items
8.
Weapon Items
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Heat - Third Person Shooter Multiplayer
1.
Where to Start
Introduction
2.
Third Person Controller
3.
Camera & Aiming
4.
IK Aiming
5.
Weapons
6.
Character Customizations
7.
Scriptables / Events / Crosshair
8.
Dynamic HUD
Start Course
Collectible Card Game with Multiplayer
1.
Look Dev for Cards
2.
Look Dev for Game Area
3.
Card Setup
4.
Dynamic Card Elements
5.
Card Types
6.
IClickable
7.
Strategy Pattern Encapsulation
8.
Current Card Setup
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Start Course
MGS-like
1.
Controller
2.
Wall Sticking
3.
Crouch & Prone
4.
Enemy Waypoints
5.
Enemy Chase
6.
Weapons
7.
Shooting
8.
Enemy Shooting
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Tactical Turn Based Game
1.
Variable Scale Grids
2.
Sub Node Reading
3.
Flowmaps On Multiple Grids
4.
Flow Pathfinder
5.
Moving On Path
6.
Read Level Obstacles
7.
Progressively Adding Grid Data
8.
Pathfinder Fixes
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Souls-like Archive
1.
Basic Setup
2.
Third Person Controller
3.
Root Motion Attacks
4.
Lock 'N' Roll #1
5.
Lock 'N' Roll #2
6.
Weapon Actions
7.
Item Actions
8.
Enemy Interactions Base
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Survival Horror
1.
Finite State Machine
2.
Tank Controls & Normal
3.
Animations
4.
Grounding Our Player
5.
OOP Tricks in the FSM
6.
Weapons
7.
Shooting Enemies
8.
Camera Switching
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The Chimps
1.
Level Rules
2.
Grid Creation
3.
Pathfinder
4.
Direction Pathfinder
5.
Scheduler
6.
Obstacles
7.
Dynamic Obstacle Handling
8.
Multifloor pathfinding
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Start Course
Twin Stick Shooter Zombies!
1.
Animations Setup
2.
Player Controller
3.
Controller Aiming & Mouse Aiming On The Fly
4.
Items & Shooting
5.
IK Aiming
6.
Projectiles
7.
Enemy AI #1
8.
Enemy AI #2
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Door Smashers
1.
Basic Unit Movement
2.
Events
3.
Accurate Path
4.
Door Interactions
5.
Attacking Units
6.
Drawing Paths
7.
Events On Drawn Paths
Start Course
Space Colony Sim - Livestreamed
1.
Building The Grid
2.
Base Building #1
3.
Base Building #2
4.
Advanced Pathfinder
5.
Pathfinder Continued
6.
Task Manager #1
7.
Task Manager #2
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Space FPS
1.
The Controller
2.
Weapons
3.
Torque Fix & Recoil
4.
Shooting & Spread
5.
IShootable
6.
Gun Fixes
7.
Dash Ability & Fx
8.
Better Gunplay
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(NEW) Turn Based Game
1.
Grid Creation
2.
Obstacle Detection
3.
Multiple Floors
4.
Offsetting Nodes & Detection
5.
Turns & Phases
6.
Player Holder
7.
Finite State Machine
8.
Scriptable Variables
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Shoot Em Up
1.
Basic Setup
2.
Your First FSM
3.
Movement & Rotation
4.
Handle Aiming
5.
Proper Instancing
6.
Cinemachine
7.
Better Aiming
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Advanced Inventory Framework
1.
Advanced Inventory #1
2.
Advanced Inventory #2
3.
Advanced Inventory #3
4.
Advanced Inventory #4
5.
Dragging Windows
6.
Serializing Items
7.
Moving Items
8.
Runtime Item Database #1
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Digital Boardgames
1.
Dice Game - High Level Architecture
2.
Dice Game - Pawn Inheritance
3.
Stratego-like #1 Setup
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Roguelite
1.
Introduction
2.
Create/Separate Cells / Pick Main / Triangulate
3.
Spanning Tree/ Create Paths / Visualize Orthographic/Isometric
4.
Grid Movement
5.
Field Of View
6.
Directional FOV
7.
Items
8.
Wearing Clothes / Picking Weapons
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Start Course
Colony Sim
Colony Sim - Early Preview
1.
Mesh?
2.
Flat World
3.
Elevation
4.
Solid Blocks
5.
Proper UVs
6.
Grid Data & Face Culling
7.
Multithreading
8.
Chunk Creation
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(NEW) Advanced Third Person Controller
Introduction
1.
Importing Libraries
2.
Moving Forward
3.
Input Manager
4.
Rotate Based on Camera Orientation
5.
Camera Handling
6.
Following & Universal Delta
7.
Movement Animations & Anim Hashes
8.
Anim Enhancement
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Behavior Node Editor
1.
Introduction
2.
Nodes & Setup
3.
Condition Nodes & Transitions
4.
Reordable Lists
5.
Behavior Graph
6.
Unique States
7.
Unique Transitions & Conditions
8.
Serializing the Graph
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Snake Game
Introduction
1.
Map Creation
2.
Map Data & Reading
3.
Moving Around & Fixes
4.
Apple Node
5.
Tail
6.
Polish & More Fixes
7.
Game Loop
8.
Wrap Up
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Using Unity
1.
Speed Up Development With The Scriptable Object Library
2.
Conditional Event Stacks for Easy UI Deployment
3.
Update UI Elements the Easy Way
4.
FindAssetsOfType
5.
Adapting the Stategy Pattern to Unity
6.
Lightweight State Machine
7.
The Animator - All About Humanoids
8.
Component State Machine
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Duellistes
1.
Introduction
2.
Anima 2D Basics & Setup
3.
Controller
4.
Attacks
5.
Character Setup
6.
Changing Characters & UI
7.
Changing Items
8.
Second Player
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Inventory Framework
Series Introduction
Using it On Other Projects
1.
Inventory Manager
2.
Slot Type & Logic
3.
All Interactions
4.
Inventory To Character Connection
5.
Picking / Dropping Items
6.
Wrapping It Up
7.
Preparing the Project For Reuse
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Lennys (Lemmings Clone)
1.
Lennys , a Lemmings Clone - Course Intro
2.
Levels Setup / Pixel Perfect
3.
Pathfind & Moving Lennys Around
4.
UI & Our First Ability
5.
Falling & Umbrellas
6.
Digging Abilities
7.
Building Ability
8.
Filler & Liquid Physics
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Botw Climbing
1.
Vertical & Angled Movement
2.
IK Setup & Dynamic Positions
3.
IK Bisected Movement
4.
Polishing #1
5.
Simple Third Person Controller
6.
Implementing A TPC to Climb
Start Course
Action Points Turn Based Game
1.
Grid / Pathfind / Init Setup
2.
Grid Work / Units / Animations / Camera
3.
Serialization / Level Work
4.
Editor In Editor
5.
Stats / AP / Actions Base
6.
Characters
7.
UI Work / Tooltips / Bug Fixes
8.
Inventory Setup
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Sharp Force - 2D Run 'N' Gun Platformer
1.
Intro
2.
Setup / Session Master / Menus
3.
Map Creator
4.
Level Editor
5.
Serialization
6.
Player Controller / Game Loop
7.
Bullets / Grenades / Object Pool
8.
uNet Lobby
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Substance Designer Breakdowns
1.
Stone Pavement
2.
Mosaic Floor
3.
Ceiling Designer
4.
Construction Bricks
5.
Stone Tiles
6.
Fish Pond
7.
Muddy Ground part 1
8.
Muddy Ground part 2
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2D Fighting Game Redux
1.
Introduction
2.
Main Menu & Select Screen
3.
Fighter Controls
4.
Enemy AI & Camera Work
5.
Level Progression
6.
Adding New Characters & AI Progression
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Livestreams!
1.
Making Assets for TB - Hangout
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