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Sharp Force - 2D Run 'N' Gun Platformer
Lock 'n' Load! In this feature packed series we will cover how to make a 2D Run 'N' Gun platformer that has destructible environment, runtime level editor, multiplayer and enemy AI.
This series is a code analysis series, where we cover the code and how the concepts work rather than developing it "live".
For cosmetic purposes, the series uses the following assets:
In the first part we will cover the structure for the entire project and how to make a manager that will hold persistent info through the entirety of the game.
Let's see how to make a lobby using Unity's own network libraries uNet. We well see how players can change their names, characters and join/quit sessions.