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Heat - Third Person Shooter Multiplayer
1. Where to Start
2. Introduction
3. Third Person Controller
4. Camera & Aiming
5. IK Aiming
6. Weapons
7. Character Customizations
8. Scriptables / Events / Crosshair
9. Dynamic HUD
10. Menus With Events
11. Scene Logic & Events
12. Data Parity
13. UI Logic & Events Overview
14. Concluding the Inventory & Menu Updates
15. Enhancing The Controller
16. Ballistics / Object Pool / General Tweaks
17. Hit Detection / Damage Reactions
18. NPC Tweak / Audio Scriptables
19. FindAssetsOfType
20. Multiplayer Setup (Photon)
21. Lobby Sync (Photon)
22. Match State Sync & RPCs
23. Multiplayer Controller Start / Fixes
24. Prediction & Match State Logic #1
25. Match State Logic #2
26. Syncing the Controller
27. Polishing / Hit Detection
28. Respawning
29. Network Timer
30. Multiplayer Sync Loop
31. Enemy AI / FOV
32. Modular AI Agents Setup
33. AI Cover
34. AI Pseudo-Director
35. AI & Controller Fixes
36. Refactoring & Importing Libraries (You can start here too)
37. Moving Around
38. Movement Animations
39. Camera Handling
40. Input Button & Camera Aiming
41. Aiming Movement & Animations
42. Action Switch
43. IK Aiming
44. Items & Weapons
45. Resources Manager
46. Weapon Instancing
47. Shooting Weapons
48. Decoupled Crouching
49. Weapon Sliders
50. Reloading Logic
51. Ammo Management & Types
52. Vaulting
53. Re-adding the Object Pooler
54. Pluggable Ballistics
55. IHittable Interface
56. UI Architecture
57. Event Driven UI Logic
58. Master Server Connection
59. Room Creation #1
60. Room Creation #2
61. Network Print
62. Network Instances
63. Network Player Controller
64. Prediction
65. Smoother Controller
66. Lobby Room Creation #1
67. Lobby Room Creation #2
68. Joining a Room
69. Syncing Controllers
70. Item Sync
71. Shoot Sync
72. Vault Sync
73. Ballistics Sync
74. Stats Observer
75. Fixes
76. Ray Filtering
77. Hitting Players
78. Multiplayer Game Loop
79. Spawns Allocation
80. Health & KillCount Auth
81. End Match
82. Time Manager
83. Cloth Items
84. Profile Inventory #1
85. Profile Inventory #2
86. Organization Skills
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Heat - Third Person Shooter Multiplayer
- Lesson 62 - Network Instances
Let's manager what get's created and by whom in our connection.
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