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Heat - Third Person Shooter Multiplayer
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Heat - Third Person Shooter Multiplayer
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Heat - Third Person Shooter Multiplayer
1. Introduction
2. Third Person Controller
3. Camera & Aiming
4. IK Aiming
5. Weapons
6. Character Customizations
7. Scriptables / Events / Crosshair
8. Dynamic HUD
9. Menus With Events
10. Scene Logic & Events
11. Data Parity
12. UI Logic & Events Overview
13. Concluding the Inventory & Menu Updates
14. Enhancing The Controller
15. Ballistics / Object Pool / General Tweaks
16. Hit Detection / Damage Reactions
17. NPC Tweak / Audio Scriptables
18. FindAssetsOfType
19. Multiplayer Setup (Photon)
20. Lobby Sync (Photon)
21. Match State Sync & RPCs
22. Multiplayer Controller Start / Fixes
23. Prediction & Match State Logic #1
24. Match State Logic #2
25. Syncing the Controller
26. Polishing / Hit Detection
27. Respawning
28. Network Timer
29. Multiplayer Sync Loop
30. Enemy AI / FOV
31. Modular AI Agents Setup
32. AI Cover
33. AI Pseudo-Director
34. AI & Controller Fixes
35. Refactoring & Importing Libraries (You can start here too)
36. Moving Around
37. Movement Animations
38. Camera Handling
39. Input Button & Camera Aiming
40. Aiming Movement & Animations
41. Action Switch
42. IK Aiming
43. Items & Weapons
44. Resources Manager
45. Weapon Instancing
46. Shooting Weapons
47. Decoupled Crouching
48. Weapon Sliders
49. Reloading Logic
50. Ammo Management & Types
51. Vaulting
52. Re-adding the Object Pooler
53. Pluggable Ballistics
54. IHittable Interface
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Heat - Third Person Shooter Multiplayer
- Lesson 43 - Items & Weapons
Let's add items aka weapons.
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