Become a Tier 1 Patron to unlock all lessons.
(NEW) Turn Based Game - Lesson 24 - DoAction Manager
Let's create a manager to visualize the node abilities and an interface for our player to actually do them. For the UI buttons to actually follow the world position, DO THIS: //rect is the rectangleTransform, not the normal transform! Vector2 pos = RectTransformUtility.WorldToScreenPoint(camera, targetPosition); rect.position = pos;

Lesson Files