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COD-like - Season 2 - Updates Weekly
Retro Beat Em Up! - Season 1 - Updates Weekly
COD-like - Season 1
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Heat - Third Person Shooter Multiplayer
Collectible Card Game with Multiplayer
MGS-like
Tactical Turn Based Game
Souls-like Archive
Survival Horror
The Chimps
Twin Stick Shooter Zombies!
Door Smashers
Space Colony Sim - Livestreamed
Space FPS
(NEW) Turn Based Game
Shoot Em Up
Advanced Inventory Framework
Digital Boardgames
Roguelite
Colony Sim
(NEW) Advanced Third Person Controller
Behavior Node Editor
Snake Game
Using Unity
Duellistes
Inventory Framework
Lennys (Lemmings Clone)
Botw Climbing
Action Points Turn Based Game
Sharp Force - 2D Run 'N' Gun Platformer
Substance Designer Breakdowns
2D Fighting Game Redux
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Knocback
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Retro Beat Em Up! - Season 1 - Updates Weekly
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AI FOV
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COD-like - Season 2 - Updates Weekly
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AI Aiming & Shooting
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COD-like - Season 2 - Updates Weekly
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AI Setup
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COD-like - Season 2 - Updates Weekly
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2 years ago
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Pathfinder Hook
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Retro Beat Em Up! - Season 1 - Updates Weekly
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3 years ago
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(NEW) Turn Based Game
1. Grid Creation
2. Obstacle Detection
3. Multiple Floors
4. Offsetting Nodes & Detection
5. Turns & Phases
6. Player Holder
7. Finite State Machine
8. Scriptable Variables
9. Pathfinder
10. Pathfinder Fix
11. Interfaces
12. Moving On Path
13. Grid Tweaks
14. Pathfinding Tweaks
15. Locomotion Animations
16. Inventory Framework & SO Library
17. Action Points Setup
18. Action Points Usage
19. Walkable Nodes Near Us
20. Game Actions Management
21. Actions Template
22. Attack Action
23. Node Abilities Framework
24. DoAction Manager
25. UI Manager
26. Interface Fixes
27. Ability Costs & Fixes
28. Weapon Items
29. Look At Direction #1
30. Look At Direction #2
31. Bug Fixes / On Enter Actions / AP Manager
32. Look At Algorithm Finalized
33. Layered Actions
34. Triangle Based Rotation
35. Research Time!
36. Action Points System Tweaks
37. UI Quick Slots
38. Switch Game Actions
39. Bullets
40. Bullet Logic Fixes
41. IK Aim
42. Bullet Penetration
43. Changing Models
44. Aim Assist & Fixes
45. Advanced Inventory #1
46. Advanced Inventory #2
47. Advanced Inventory #3
48. Advanced Inventory #4
49. Dragging Windows
50. Serializing Items
51. Moving Items
52. Runtime Item Database #1
53. Runtime Item Database #2
54. Memory Efficient Item Instancing
55. Character Specific Slots
56. From Data To Visualization
57. Skinned Mesh Slots
58. Cloth Types
59. Assigned Items Fix
60. Procedural Icon Maker
61. Procedural Icons For Skinned Meshes
62. Realtime Movement
63. Multiple Agents Movement
64. Path Fixes
65. FOV & Combat Start
66. Combat Phase
67. Adding Hand IK
68. Advanced Level Reading #1
69. Failure To Level Read
70. Proper Level Read
71. Stair Pathfinder #1
72. Stair Pathfinder #2
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(NEW) Turn Based Game
- Lesson 46 - Advanced Inventory #2
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