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(NEW) Advanced Third Person Controller
1. Introduction
2. Importing Libraries
3. Moving Forward
4. Input Manager
5. Rotate Based on Camera Orientation
6. Camera Handling
7. Following & Universal Delta
8. Movement Animations & Anim Hashes
9. Anim Enhancement
10. Jump Condition
11. Is Grounded
12. Landing
13. Animation States Monitoring
14. Root Motion Movement & State Injection
15. Vaulting 1
16. Vaulting 2
17. Proper Grounding
18. Feet IK
19. Walk Up
20. Walk Down / Jump Down
21. Vaulting Fixes
22. Movement with Frame Indepedence #1
23. Movement with Frame Indepedence #2
24. Movement Fix
25. Change Character & Fixes
26. Direction Animation
27. Stuttering Fix
28. Direction Change Fix
(NEW) Advanced Third Person Controller
- Lesson 4 - Input Manager
Let's see how are we going to handle our inputs and decoupled references
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