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COD-like - Season 2 - Updates Weekly
Retro Beat Em Up! - Season 1 - Updates Weekly
COD-like - Season 1
Souls-like
Heat - Third Person Shooter Multiplayer
Collectible Card Game with Multiplayer
MGS-like
Tactical Turn Based Game
Souls-like Archive
Survival Horror
The Chimps
Twin Stick Shooter Zombies!
Door Smashers
Space Colony Sim - Livestreamed
Space FPS
(NEW) Turn Based Game
Shoot Em Up
Advanced Inventory Framework
Digital Boardgames
Roguelite
Colony Sim
(NEW) Advanced Third Person Controller
Behavior Node Editor
Snake Game
Using Unity
Duellistes
Inventory Framework
Lennys (Lemmings Clone)
Botw Climbing
Action Points Turn Based Game
Sharp Force - 2D Run 'N' Gun Platformer
Substance Designer Breakdowns
2D Fighting Game Redux
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Knocback
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Retro Beat Em Up! - Season 1 - Updates Weekly
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AI FOV
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COD-like - Season 2 - Updates Weekly
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AI Aiming & Shooting
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COD-like - Season 2 - Updates Weekly
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AI Setup
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COD-like - Season 2 - Updates Weekly
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2 years ago
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Pathfinder Hook
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Retro Beat Em Up! - Season 1 - Updates Weekly
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2 years ago
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The Chimps
1. Level Rules
2. Grid Creation
3. Pathfinder
4. Direction Pathfinder
5. Scheduler
6. Obstacles
7. Dynamic Obstacle Handling
8. Multifloor pathfinding
9. Interaction Stack #1
10. Interaction Stack #2
11. Clean up #1
12. Needs Framework
13. Needs Loop
14. Interaction Stack #3
15. Interaction Instances
16. Radial Buttons
17. Talking
18. Instanced Actions
19. Unit Interaction Stacks
20. Animations #1
21. Overview and why refactor
22. Gridless A-star #1
23. Gridless A-star #2
24. Gridless A-star #3
25. Agent Avoidance
26. Agent Interactions
27. Build Mode #1
28. Build Mode #2
29. Build Mode #3
30. Build Mode #4
31. Multiple Floors #1
32. Multiple Floors Pathfinding #2
33. Multiple Floor Build Mode
34. Floor Tiles Etc.
35. Multi Direction Pathfinder
36. Fill Nodes
37. Outline Nodes
38. Placing Walls
39. Windows & Doors
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The Chimps
- Lesson 5 - Scheduler
Let's create our pathfinding scheduler to handle a lot of units at the same time
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