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Colony Sim
1. Colony Sim - Early Preview
2. Mesh?
3. Flat World
4. Elevation
5. Solid Blocks
6. Proper UVs
7. Grid Data & Face Culling
8. Multithreading
9. Chunk Creation
10. Noise Fix
11. Pluggable Noise Passes
12. UVs
13. Spatial Interactions
14. Unit Prep
15. Pathfinder
16. Moving Units
17. Preparing the Simulation Scene
18. The Game of Life
19. Better World Gen & Pluggable Rules
20. Circular World & Beach Cells
21. Rudimentary Temperature
22. From Texture to 3D #1
23. From Texture to 3D #2
24. Midpoint Displacement
25. Height Viz
26. Neighbor Height Stack
27. Water Level & Sand
28. Mono Actions
29. Chunk Filtering #1
30. Chunk Filtering #2
31. Chunk Filtering #3
32. Chunk Filtering #4
33. Progressive World Gen
34. Circumnavigating Pathfinder
35. Removing/Adding Blocks
36. Render Fix
37. Filling the World
38. Filling Gaps
39. Water Depth Fix
40. Water Level
41. Infinite Chunk Address System
42. Progressively Adding Chunks
43. Chunk Height Viz
44. Chunk Height Viz Fix & Viz Rules
45. Noise Terrain Generation
46. Tasks & Task Manager
47. Path Task
48. Build Task
49. Unit Manager & Task Handling
50. Better Block Detection & Closest Unit
51. Destroy Task
52. Custom Sprite Animator
53. Custom Sprite Animator #2 - Direction Specific Animations
54. Unit Animations
55. Better Pathfinder
56. Group Tasks
57. Task Block Assignments
58. Fill Area / Better Task Allocation
59. Tree Placement
60. Material Database
61. Tasks SO Hooks
62. Gather Task
63. Storage Build
64. Move Material To Storage
65. Material Management
66. Crafting System #1
67. Crafting System #2
68. Event Based Task Management
69. Crafting Completed
70. Procreation
71. Needs Framework
72. Animals
73. Unit Refactor
74. Animal Hunger & Meat
75. Meat Harvest
Colony Sim
- Lesson 60 - Material Database
Let's create a modular system for materials
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