Sharp Accent
Courses
COD-like - Season 2 - Updates Weekly
Retro Beat Em Up! - Season 1 - Updates Weekly
COD-like - Season 1
Souls-like
Heat - Third Person Shooter Multiplayer
Collectible Card Game with Multiplayer
MGS-like
Tactical Turn Based Game
Souls-like Archive
Survival Horror
The Chimps
Twin Stick Shooter Zombies!
Door Smashers
Space Colony Sim - Livestreamed
Space FPS
(NEW) Turn Based Game
Shoot Em Up
Advanced Inventory Framework
Digital Boardgames
Roguelite
Colony Sim
(NEW) Advanced Third Person Controller
Behavior Node Editor
Snake Game
Using Unity
Duellistes
Inventory Framework
Lennys (Lemmings Clone)
Botw Climbing
Action Points Turn Based Game
Sharp Force - 2D Run 'N' Gun Platformer
Substance Designer Breakdowns
2D Fighting Game Redux
Livestreams!
Rewards
Contact
GitHub
Tool Manager (Open in new tab)
Notifications
Lesson
Knocback
has been added in course
Retro Beat Em Up! - Season 1 - Updates Weekly
.
2 years ago
Lesson
AI FOV
has been added in course
COD-like - Season 2 - Updates Weekly
.
2 years ago
Lesson
AI Aiming & Shooting
has been added in course
COD-like - Season 2 - Updates Weekly
.
2 years ago
Lesson
AI Setup
has been added in course
COD-like - Season 2 - Updates Weekly
.
2 years ago
Lesson
Pathfinder Hook
has been added in course
Retro Beat Em Up! - Season 1 - Updates Weekly
.
2 years ago
See All
Tweet Us
Become a Patron
Login with Patreon
If you are having trouble accessing the site, change your pledge currency to USD
Colony Sim
1. Colony Sim - Early Preview
2. Mesh?
3. Flat World
4. Elevation
5. Solid Blocks
6. Proper UVs
7. Grid Data & Face Culling
8. Multithreading
9. Chunk Creation
10. Noise Fix
11. Pluggable Noise Passes
12. UVs
13. Spatial Interactions
14. Unit Prep
15. Pathfinder
16. Moving Units
17. Preparing the Simulation Scene
18. The Game of Life
19. Better World Gen & Pluggable Rules
20. Circular World & Beach Cells
21. Rudimentary Temperature
22. From Texture to 3D #1
23. From Texture to 3D #2
24. Midpoint Displacement
25. Height Viz
26. Neighbor Height Stack
27. Water Level & Sand
28. Mono Actions
29. Chunk Filtering #1
30. Chunk Filtering #2
31. Chunk Filtering #3
32. Chunk Filtering #4
33. Progressive World Gen
34. Circumnavigating Pathfinder
35. Removing/Adding Blocks
36. Render Fix
37. Filling the World
38. Filling Gaps
39. Water Depth Fix
40. Water Level
41. Infinite Chunk Address System
42. Progressively Adding Chunks
43. Chunk Height Viz
44. Chunk Height Viz Fix & Viz Rules
45. Noise Terrain Generation
46. Tasks & Task Manager
47. Path Task
48. Build Task
49. Unit Manager & Task Handling
50. Better Block Detection & Closest Unit
51. Destroy Task
52. Custom Sprite Animator
53. Custom Sprite Animator #2 - Direction Specific Animations
54. Unit Animations
55. Better Pathfinder
56. Group Tasks
57. Task Block Assignments
58. Fill Area / Better Task Allocation
59. Tree Placement
60. Material Database
61. Tasks SO Hooks
62. Gather Task
63. Storage Build
64. Move Material To Storage
65. Material Management
66. Crafting System #1
67. Crafting System #2
68. Event Based Task Management
69. Crafting Completed
70. Procreation
71. Needs Framework
72. Animals
73. Unit Refactor
74. Animal Hunger & Meat
75. Meat Harvest
Colony Sim
- Lesson 19 - Better World Gen & Pluggable Rules
Let's make our generation a bit more modular
Autoplay
Previous Video
Next Video
Lesson Files