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Behavior Node Editor
1. Introduction
2. Nodes & Setup
3. Condition Nodes & Transitions
4. Reordable Lists
5. Behavior Graph
6. Unique States
7. Unique Transitions & Conditions
8. Serializing the Graph
9. Serializing Continued
10. Making Transitions & GUI Style
11. Fixes & Portal Nodes
12. Visualizing Active GameObjects
13. SetDirty & Runtime Visualization
14. Custom InspectorUI for States
15. Graph Panning
Behavior Node Editor
- Lesson 2 - Nodes & Setup
Let's see the ropes for creating a custom Editor Window in Unity.
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