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COD-like - Season 2 - Updates Weekly
Retro Beat Em Up! - Season 1 - Updates Weekly
COD-like - Season 1
Souls-like
Heat - Third Person Shooter Multiplayer
Collectible Card Game with Multiplayer
MGS-like
Tactical Turn Based Game
Souls-like Archive
Survival Horror
The Chimps
Twin Stick Shooter Zombies!
Door Smashers
Space Colony Sim - Livestreamed
Space FPS
(NEW) Turn Based Game
Shoot Em Up
Advanced Inventory Framework
Digital Boardgames
Roguelite
Colony Sim
(NEW) Advanced Third Person Controller
Behavior Node Editor
Snake Game
Using Unity
Duellistes
Inventory Framework
Lennys (Lemmings Clone)
Botw Climbing
Action Points Turn Based Game
Sharp Force - 2D Run 'N' Gun Platformer
Substance Designer Breakdowns
2D Fighting Game Redux
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AI Aiming & Shooting
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COD-like - Season 2 - Updates Weekly
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AI Setup
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COD-like - Season 2 - Updates Weekly
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Pathfinder Hook
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Retro Beat Em Up! - Season 1 - Updates Weekly
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Souls-like
1. Where To Start
2. New Architecture
3. Movement
4. Cinemachine Camera
5. NEW Root Motion Attacks
6. Lock On Camera
7. Lock On Logic
8. Cloth Items
9. Weapon Items
10. Item Actions
11. Switching Actions From Weapons
12. Switching Animations
13. Two Handed Actions
14. Animation Events & Combos
15. Dynamic Combos
16. Rotating On Events
17. Lockables
18. Rolls
19. NavMesh Movement
20. On Air & NavMesh
21. A Different Approach To Combos
22. Anim Interruptions & Step Back
23. Single Component Controller
24. Weapons & Item Actions
25. Cloth & Combos
26. Database Management
27. Best Movement
28. Homebrew Camera
29. Root Motion & Grounded Fixes
30. Lock And Roll
31. Enemy AI #1
32. Enemy AI #2
33. Root Motion Pathfinder
34. Score & Paremeter Based Actions
35. Nested Actions Logic
36. Migrating to the NEW Input System
37. Enemy Deaths
38. Camera Collisions
39. Interactions & Pickables
40. Actions On Damage
41. Reusable Object Pooler
42. Sprint
43. Dynamic Icon Maker
44. Parry #1
45. Parry & Backstab
46. Spells
47. Consumable Items
48. AI Animations Fix
49. Advanced Clothing System
50. Clean Up & Unarmed Triggers
51. Doors & Fog Gates Interaction
52. AI Evade
53. Multiple Weapons #1
54. Multiple Weapons #2
55. Multiple Weapons #3
56. Quick Access Slot Management
57. Icon Maker Scheduler
58. Stats Handler
59. Effects Over Time
60. Stamina Bug Fix
61. Navigateables
62. Recursive Navigateables
63. Menus Navigation
64. Replacing Items #1
65. Replacing Items #2
66. Connecting Items
67. Two Handed Switch
68. Instanced Items #1
69. Blocking
70. Navigateables #2
71. Enemy AI #3
72. Serialization #1
73. Serialization #2
74. Serialization #3
75. Serialization #4
76. Lock On Fx
77. New Lock On
78. Serialization #5
79. Serialization #6
80. Serialization #7
81. Enemy AI #4
82. Enemy AI #5
83. Adding Effects #1
84. Adding Effects #2
85. Butcher Enemy
86. AI Combo Attack
87. Slayer
88. Golem
89. Lock On Fixes
90. Bosses
91. Parry & Backstab
92. Camera Smoothness
93. Overriding Weapon Rotations
94. Bonfires
95. Icon Maker Fixes
96. Parry & Backstab Polish
97. Parry & Backstab Death
98. Consumable Item Objects
99. Inventory Work #1
100. Inventory Work #2
101. Rolls Invicibility
102. Cloth Items Equip
103. AI Rotation Fix
104. Locomotion Fix
105. Double Sip
106. Consume Event
107. Enemy Healing
108. Anim Event To Unity Events
109. Attributes Framework
110. Foot IK
111. Physics Movement Fixes
112. Roll Touch Damage
113. Polish
114. Chests
115. Stacking Attacks
116. Jump!
117. Level Generation #1
118. Level Generation #2
119. Level Generation #3
120. Polish
121. Character Controller
122. Left Hand Combos
123. Velocity Projection
124. Gravity Fix
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Souls-like
- Lesson 57 - Icon Maker Scheduler
Let's create a schedule on how items create their icons in order
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