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1. Where To Start

2. New Architecture

3. Movement

4. Cinemachine Camera

5. NEW Root Motion Attacks

6. Lock On Camera

7. Lock On Logic

8. Cloth Items

9. Weapon Items

10. Item Actions

11. Switching Actions From Weapons

12. Switching Animations

13. Two Handed Actions

14. Animation Events & Combos

15. Dynamic Combos

16. Rotating On Events

17. Lockables

18. Rolls

19. NavMesh Movement

20. On Air & NavMesh

21. A Different Approach To Combos

22. Anim Interruptions & Step Back

23. Single Component Controller

24. Weapons & Item Actions

25. Cloth & Combos

26. Database Management

27. Best Movement

28. Homebrew Camera

29. Root Motion & Grounded Fixes

30. Lock And Roll

31. Enemy AI #1

32. Enemy AI #2

33. Root Motion Pathfinder

34. Score & Paremeter Based Actions

35. Nested Actions Logic

36. Migrating to the NEW Input System

37. Enemy Deaths

38. Camera Collisions

39. Interactions & Pickables

40. Actions On Damage

41. Reusable Object Pooler

42. Sprint

43. Dynamic Icon Maker

44. Parry #1

45. Parry & Backstab

46. Spells

47. Consumable Items

48. AI Animations Fix

49. Advanced Clothing System

50. Clean Up & Unarmed Triggers

51. Doors & Fog Gates Interaction

52. AI Evade

53. Multiple Weapons #1

54. Multiple Weapons #2

55. Multiple Weapons #3

56. Quick Access Slot Management

57. Icon Maker Scheduler

58. Stats Handler

59. Effects Over Time

60. Stamina Bug Fix

61. Navigateables

62. Recursive Navigateables

63. Menus Navigation

64. Replacing Items #1

65. Replacing Items #2

66. Connecting Items

67. Two Handed Switch

68. Instanced Items #1

69. Blocking

70. Navigateables #2

71. Enemy AI #3

72. Serialization #1

73. Serialization #2

74. Serialization #3

75. Serialization #4

76. Lock On Fx

77. New Lock On

78. Serialization #5

79. Serialization #6

80. Serialization #7

81. Enemy AI #4

82. Enemy AI #5

83. Adding Effects #1

84. Adding Effects #2

85. Butcher Enemy

86. AI Combo Attack

87. Slayer

88. Golem

89. Lock On Fixes

90. Bosses

91. Parry & Backstab

92. Camera Smoothness

93. Overriding Weapon Rotations

94. Bonfires

95. Icon Maker Fixes

96. Parry & Backstab Polish

97. Parry & Backstab Death

98. Consumable Item Objects

99. Inventory Work #1

100. Inventory Work #2

101. Rolls Invicibility

102. Cloth Items Equip

103. AI Rotation Fix

104. Locomotion Fix

105. Double Sip

106. Consume Event

107. Enemy Healing

108. Anim Event To Unity Events

109. Attributes Framework

110. Foot IK

111. Physics Movement Fixes

112. Roll Touch Damage

113. Polish

114. Chests

115. Stacking Attacks

116. Jump!

117. Level Generation #1

118. Level Generation #2

119. Level Generation #3

120. Polish

121. Character Controller

122. Left Hand Combos

123. Velocity Projection

124. Gravity Fix

Souls-like - Lesson 0 - #A XML Write / Read
In this part we will learn how to use XML to both save and load our inventory. This is an example case, in a later video we deprecate the shown code for something more intuitive.

Lesson Files

Additional Resources

Course Resources